public class ModelSkeleton extends ModelZombie
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelSkeleton() |
ModelSkeleton(float p_i1156_1_) |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(EntityLivingBase p_78086_1_,
float p_78086_2_,
float p_78086_3_,
float p_78086_4_) |
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_) |
render, renderCloak, renderEars
getRandomModelBox, getTextureOffset, setTextureOffset
public ModelSkeleton()
public ModelSkeleton(float p_i1156_1_)
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
setLivingAnimations
in class ModelBase
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
setRotationAngles
in class ModelZombie