public class ModelSkeleton extends ModelZombie
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakboxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description |
|---|
ModelSkeleton() |
ModelSkeleton(float p_i1156_1_) |
| Modifier and Type | Method and Description |
|---|---|
void |
setLivingAnimations(EntityLivingBase p_78086_1_,
float p_78086_2_,
float p_78086_3_,
float p_78086_4_) |
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_) |
render, renderCloak, renderEarsgetRandomModelBox, getTextureOffset, setTextureOffsetpublic ModelSkeleton()
public ModelSkeleton(float p_i1156_1_)
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
setLivingAnimations in class ModelBasepublic void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
setRotationAngles in class ModelZombie