public class EntityAIWander extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
protected EntityCreature |
entity |
protected int |
executionChance |
protected boolean |
mustUpdate |
protected double |
speed |
protected double |
x |
protected double |
y |
protected double |
z |
Constructor and Description |
---|
EntityAIWander(EntityCreature creatureIn,
double speedIn) |
EntityAIWander(EntityCreature creatureIn,
double speedIn,
int chance) |
Modifier and Type | Method and Description |
---|---|
protected Vec3d |
getPosition() |
void |
makeUpdate() |
void |
setExecutionChance(int newchance) |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTask
protected final EntityCreature entity
protected double x
protected double y
protected double z
protected final double speed
protected int executionChance
protected boolean mustUpdate
public EntityAIWander(EntityCreature creatureIn, double speedIn)
public EntityAIWander(EntityCreature creatureIn, double speedIn, int chance)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
protected Vec3d getPosition()
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void makeUpdate()
public void setExecutionChance(int newchance)