public class RenderVillager extends RenderLiving<EntityVillager>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderVillager(RenderManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected ResourceLocation | 
getEntityTexture(EntityVillager entity)  | 
ModelVillager | 
getMainModel()  | 
protected void | 
preRenderCallback(EntityVillager entitylivingbaseIn,
                 float partialTickTime)  | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderVillager(RenderManager renderManagerIn)
public ModelVillager getMainModel()
getMainModel in class RenderLivingBase<EntityVillager>protected ResourceLocation getEntityTexture(EntityVillager entity)
getEntityTexture in class Render<EntityVillager>protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityVillager>