public class RenderVex extends RenderBiped<EntityVex>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderVex(RenderManager p_i47190_1_)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
doRender(EntityVex entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityVex entity)  | 
protected void | 
preRenderCallback(EntityVex entitylivingbaseIn,
                 float partialTickTime)  | 
transformHeldFull3DItemLayercanRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderVex(RenderManager p_i47190_1_)
protected ResourceLocation getEntityTexture(EntityVex entity)
getEntityTexture in class RenderBiped<EntityVex>public void doRender(EntityVex entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityVex>protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityVex>