public class RenderShulkerBullet extends Render<EntityShulkerBullet>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderShulkerBullet(RenderManager manager)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
doRender(EntityShulkerBullet entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityShulkerBullet entity)  | 
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderpublic RenderShulkerBullet(RenderManager manager)
public void doRender(EntityShulkerBullet entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityShulkerBullet>protected ResourceLocation getEntityTexture(EntityShulkerBullet entity)
getEntityTexture in class Render<EntityShulkerBullet>