public class RenderShulker extends RenderLiving<EntityShulker>
| Modifier and Type | Field and Description | 
|---|---|
static ResourceLocation[] | 
SHULKER_ENDERGOLEM_TEXTURE  | 
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderShulker(RenderManager p_i47194_1_)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected void | 
applyRotations(EntityShulker entityLiving,
              float p_77043_2_,
              float rotationYaw,
              float partialTicks)  | 
void | 
doRender(EntityShulker entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityShulker entity)  | 
ModelShulker | 
getMainModel()  | 
protected void | 
preRenderCallback(EntityShulker entitylivingbaseIn,
                 float partialTickTime)  | 
boolean | 
shouldRender(EntityShulker livingEntity,
            ICamera camera,
            double camX,
            double camY,
            double camZ)  | 
canRenderName, renderLeash, setLightmapaddLayer, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic static final ResourceLocation[] SHULKER_ENDERGOLEM_TEXTURE
public RenderShulker(RenderManager p_i47194_1_)
public ModelShulker getMainModel()
getMainModel in class RenderLivingBase<EntityShulker>public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityShulker>public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class RenderLiving<EntityShulker>protected ResourceLocation getEntityTexture(EntityShulker entity)
getEntityTexture in class Render<EntityShulker>protected void applyRotations(EntityShulker entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<EntityShulker>protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityShulker>