public class FMLServerAboutToStartEvent extends FMLStateEvent
FMLPostInitializationEvent on the dedicated
 server, and after the player has hit "Play Selected World" in the client. Called before FMLServerStartingEvent.
 You can obtain a reference to the server with this event.for how to subscribe to this event| Constructor and Description | 
|---|
| FMLServerAboutToStartEvent(java.lang.Object... data) | 
| Modifier and Type | Method and Description | 
|---|---|
| LoaderState.ModState | getModState()The current state of the mod | 
| MinecraftServer | getServer() | 
getSideapplyModContainer, description, getEventTypepublic FMLServerAboutToStartEvent(java.lang.Object... data)
public LoaderState.ModState getModState()
FMLStateEventgetModState in class FMLStateEventpublic MinecraftServer getServer()