WorldEvent.Load is fired when Minecraft loads a world.
 This event is fired when a world is loaded in
 
WorldClient.WorldClient(NetHandlerPlayClient, WorldSettings, int, EnumDifficulty, Profiler),
 
MinecraftServer.loadAllWorlds(String, String, long, WorldType, String),
 
IntegratedServer.loadAllWorlds(String, String, long, WorldType, String)
 DimensionManager#initDimension(int),
 and 
ForgeInternalHandler#onDimensionLoad(Load). 
 
 This event is not 
Cancelable.
 
 This event does not have a result. 
HasResult 
 
 This event is fired on the 
MinecraftForge#EVENT_BUS.