public class PlayerFlyableFallEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description | 
|---|
| PlayerFlyableFallEvent(EntityPlayer player,
                      float distance,
                      float multiplier) | 
| Modifier and Type | Method and Description | 
|---|---|
| float | getDistance() | 
| float | getMultiplier() | 
| void | setDistance(float distance) | 
| void | setMultiplier(float multiplier) | 
getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic PlayerFlyableFallEvent(EntityPlayer player, float distance, float multiplier)