public class AnvilRepairEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description | 
|---|
| AnvilRepairEvent(EntityPlayer player,
                ItemStack left,
                ItemStack right,
                ItemStack output) | 
| Modifier and Type | Method and Description | 
|---|---|
| float | getBreakChance() | 
| ItemStack | getIngredientInput()Get the second item input into the anvil | 
| ItemStack | getItemInput()Get the first item input into the anvil | 
| ItemStack | getItemResult()Get the output result from the anvil | 
| ItemStack | getLeft()Deprecated.  | 
| ItemStack | getOutput()Deprecated.  | 
| ItemStack | getRight()Deprecated.  | 
| void | setBreakChance(float breakChance) | 
getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic AnvilRepairEvent(EntityPlayer player, @Nonnull ItemStack left, @Nonnull ItemStack right, @Nonnull ItemStack output)
@Deprecated @Nonnull public ItemStack getLeft()
getItemInput() - this is actually the output slot of the anvil@Deprecated @Nonnull public ItemStack getRight()
getIngredientInput()} - this is actually the first input slot of the anvil@Deprecated @Nonnull public ItemStack getOutput()
getItemResult() - this is actually the second input slot of the anvil@Nonnull public ItemStack getItemResult()
@Nonnull public ItemStack getItemInput()
@Nonnull public ItemStack getIngredientInput()
public float getBreakChance()
public void setBreakChance(float breakChance)