public static class StructureVillagePieces.House1 extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description | 
|---|
| House1() | 
| House1(StructureVillagePieces.Start start,
      int type,
      java.util.Random rand,
      StructureBoundingBox p_i45571_4_,
      EnumFacing facing) | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn) | 
| protected int | chooseProfession(int villagersSpawnedIn,
                int currentVillagerProfession) | 
| static StructureVillagePieces.House1 | createPiece(StructureVillagePieces.Start start,
           java.util.List<StructureComponent> p_175850_1_,
           java.util.Random rand,
           int p_175850_3_,
           int p_175850_4_,
           int p_175850_5_,
           EnumFacing facing,
           int p_175850_7_) | 
biomeDoor, canVillageGoDeeper, chooseForgeProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, readStructureFromNBT, replaceAirAndLiquidDownwards, setStructureType, spawnVillagers, writeStructureToNBTbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic House1()
public House1(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45571_4_, EnumFacing facing)
public static StructureVillagePieces.House1 createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175850_1_, java.util.Random rand, int p_175850_3_, int p_175850_4_, int p_175850_5_, EnumFacing facing, int p_175850_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponentprotected int chooseProfession(int villagersSpawnedIn,
                               int currentVillagerProfession)
chooseProfession in class StructureVillagePieces.Village