public class RealmsBufferBuilder
extends java.lang.Object
| Constructor and Description | 
|---|
| RealmsBufferBuilder(VertexBuffer p_i46442_1_) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | begin(int p_begin_1_,
     VertexFormat p_begin_2_) | 
| void | clear() | 
| RealmsBufferBuilder | color(float p_color_1_,
     float p_color_2_,
     float p_color_3_,
     float p_color_4_) | 
| RealmsBufferBuilder | color(int p_color_1_,
     int p_color_2_,
     int p_color_3_,
     int p_color_4_) | 
| void | end() | 
| void | endVertex() | 
| void | faceTex2(int p_faceTex2_1_,
        int p_faceTex2_2_,
        int p_faceTex2_3_,
        int p_faceTex2_4_) | 
| void | faceTint(float p_faceTint_1_,
        float p_faceTint_2_,
        float p_faceTint_3_,
        int p_faceTint_4_) | 
| void | fixupQuadColor(float p_fixupQuadColor_1_,
              float p_fixupQuadColor_2_,
              float p_fixupQuadColor_3_) | 
| void | fixupQuadColor(int p_fixupQuadColor_1_) | 
| void | fixupVertexColor(float p_fixupVertexColor_1_,
                float p_fixupVertexColor_2_,
                float p_fixupVertexColor_3_,
                int p_fixupVertexColor_4_) | 
| RealmsBufferBuilder | from(VertexBuffer p_from_1_) | 
| java.nio.ByteBuffer | getBuffer() | 
| int | getDrawMode() | 
| int | getVertexCount() | 
| RealmsVertexFormat | getVertexFormat() | 
| void | noColor() | 
| RealmsBufferBuilder | normal(float p_normal_1_,
      float p_normal_2_,
      float p_normal_3_) | 
| void | offset(double p_offset_1_,
      double p_offset_3_,
      double p_offset_5_) | 
| void | postNormal(float p_postNormal_1_,
          float p_postNormal_2_,
          float p_postNormal_3_) | 
| void | postProcessFacePosition(double p_postProcessFacePosition_1_,
                       double p_postProcessFacePosition_3_,
                       double p_postProcessFacePosition_5_) | 
| void | putBulkData(int[] p_putBulkData_1_) | 
| void | restoreState(VertexBuffer.State p_restoreState_1_) | 
| void | sortQuads(float p_sortQuads_1_,
         float p_sortQuads_2_,
         float p_sortQuads_3_) | 
| RealmsBufferBuilder | tex(double p_tex_1_,
   double p_tex_3_) | 
| RealmsBufferBuilder | tex2(int p_tex2_1_,
    int p_tex2_2_) | 
| RealmsBufferBuilder | vertex(double p_vertex_1_,
      double p_vertex_3_,
      double p_vertex_5_) | 
public RealmsBufferBuilder(VertexBuffer p_i46442_1_)
public RealmsBufferBuilder from(VertexBuffer p_from_1_)
public void sortQuads(float p_sortQuads_1_,
                      float p_sortQuads_2_,
                      float p_sortQuads_3_)
public void fixupQuadColor(int p_fixupQuadColor_1_)
public java.nio.ByteBuffer getBuffer()
public void postNormal(float p_postNormal_1_,
                       float p_postNormal_2_,
                       float p_postNormal_3_)
public int getDrawMode()
public void offset(double p_offset_1_,
                   double p_offset_3_,
                   double p_offset_5_)
public void restoreState(VertexBuffer.State p_restoreState_1_)
public void endVertex()
public RealmsBufferBuilder normal(float p_normal_1_, float p_normal_2_, float p_normal_3_)
public void end()
public void begin(int p_begin_1_,
                  VertexFormat p_begin_2_)
public RealmsBufferBuilder color(int p_color_1_, int p_color_2_, int p_color_3_, int p_color_4_)
public void faceTex2(int p_faceTex2_1_,
                     int p_faceTex2_2_,
                     int p_faceTex2_3_,
                     int p_faceTex2_4_)
public void postProcessFacePosition(double p_postProcessFacePosition_1_,
                                    double p_postProcessFacePosition_3_,
                                    double p_postProcessFacePosition_5_)
public void fixupVertexColor(float p_fixupVertexColor_1_,
                             float p_fixupVertexColor_2_,
                             float p_fixupVertexColor_3_,
                             int p_fixupVertexColor_4_)
public RealmsBufferBuilder color(float p_color_1_, float p_color_2_, float p_color_3_, float p_color_4_)
public RealmsVertexFormat getVertexFormat()
public void faceTint(float p_faceTint_1_,
                     float p_faceTint_2_,
                     float p_faceTint_3_,
                     int p_faceTint_4_)
public RealmsBufferBuilder tex2(int p_tex2_1_, int p_tex2_2_)
public void putBulkData(int[] p_putBulkData_1_)
public RealmsBufferBuilder tex(double p_tex_1_, double p_tex_3_)
public int getVertexCount()
public void clear()
public RealmsBufferBuilder vertex(double p_vertex_1_, double p_vertex_3_, double p_vertex_5_)
public void fixupQuadColor(float p_fixupQuadColor_1_,
                           float p_fixupQuadColor_2_,
                           float p_fixupQuadColor_3_)
public void noColor()