public class RealmsBufferBuilder
extends java.lang.Object
Constructor and Description |
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RealmsBufferBuilder(VertexBuffer p_i46442_1_) |
Modifier and Type | Method and Description |
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void |
begin(int p_begin_1_,
VertexFormat p_begin_2_) |
void |
clear() |
RealmsBufferBuilder |
color(float p_color_1_,
float p_color_2_,
float p_color_3_,
float p_color_4_) |
RealmsBufferBuilder |
color(int p_color_1_,
int p_color_2_,
int p_color_3_,
int p_color_4_) |
void |
end() |
void |
endVertex() |
void |
faceTex2(int p_faceTex2_1_,
int p_faceTex2_2_,
int p_faceTex2_3_,
int p_faceTex2_4_) |
void |
faceTint(float p_faceTint_1_,
float p_faceTint_2_,
float p_faceTint_3_,
int p_faceTint_4_) |
void |
fixupQuadColor(float p_fixupQuadColor_1_,
float p_fixupQuadColor_2_,
float p_fixupQuadColor_3_) |
void |
fixupQuadColor(int p_fixupQuadColor_1_) |
void |
fixupVertexColor(float p_fixupVertexColor_1_,
float p_fixupVertexColor_2_,
float p_fixupVertexColor_3_,
int p_fixupVertexColor_4_) |
RealmsBufferBuilder |
from(VertexBuffer p_from_1_) |
java.nio.ByteBuffer |
getBuffer() |
int |
getDrawMode() |
int |
getVertexCount() |
RealmsVertexFormat |
getVertexFormat() |
void |
noColor() |
RealmsBufferBuilder |
normal(float p_normal_1_,
float p_normal_2_,
float p_normal_3_) |
void |
offset(double p_offset_1_,
double p_offset_3_,
double p_offset_5_) |
void |
postNormal(float p_postNormal_1_,
float p_postNormal_2_,
float p_postNormal_3_) |
void |
postProcessFacePosition(double p_postProcessFacePosition_1_,
double p_postProcessFacePosition_3_,
double p_postProcessFacePosition_5_) |
void |
putBulkData(int[] p_putBulkData_1_) |
void |
restoreState(VertexBuffer.State p_restoreState_1_) |
void |
sortQuads(float p_sortQuads_1_,
float p_sortQuads_2_,
float p_sortQuads_3_) |
RealmsBufferBuilder |
tex(double p_tex_1_,
double p_tex_3_) |
RealmsBufferBuilder |
tex2(int p_tex2_1_,
int p_tex2_2_) |
RealmsBufferBuilder |
vertex(double p_vertex_1_,
double p_vertex_3_,
double p_vertex_5_) |
public RealmsBufferBuilder(VertexBuffer p_i46442_1_)
public RealmsBufferBuilder from(VertexBuffer p_from_1_)
public void sortQuads(float p_sortQuads_1_, float p_sortQuads_2_, float p_sortQuads_3_)
public void fixupQuadColor(int p_fixupQuadColor_1_)
public java.nio.ByteBuffer getBuffer()
public void postNormal(float p_postNormal_1_, float p_postNormal_2_, float p_postNormal_3_)
public int getDrawMode()
public void offset(double p_offset_1_, double p_offset_3_, double p_offset_5_)
public void restoreState(VertexBuffer.State p_restoreState_1_)
public void endVertex()
public RealmsBufferBuilder normal(float p_normal_1_, float p_normal_2_, float p_normal_3_)
public void end()
public void begin(int p_begin_1_, VertexFormat p_begin_2_)
public RealmsBufferBuilder color(int p_color_1_, int p_color_2_, int p_color_3_, int p_color_4_)
public void faceTex2(int p_faceTex2_1_, int p_faceTex2_2_, int p_faceTex2_3_, int p_faceTex2_4_)
public void postProcessFacePosition(double p_postProcessFacePosition_1_, double p_postProcessFacePosition_3_, double p_postProcessFacePosition_5_)
public void fixupVertexColor(float p_fixupVertexColor_1_, float p_fixupVertexColor_2_, float p_fixupVertexColor_3_, int p_fixupVertexColor_4_)
public RealmsBufferBuilder color(float p_color_1_, float p_color_2_, float p_color_3_, float p_color_4_)
public RealmsVertexFormat getVertexFormat()
public void faceTint(float p_faceTint_1_, float p_faceTint_2_, float p_faceTint_3_, int p_faceTint_4_)
public RealmsBufferBuilder tex2(int p_tex2_1_, int p_tex2_2_)
public void putBulkData(int[] p_putBulkData_1_)
public RealmsBufferBuilder tex(double p_tex_1_, double p_tex_3_)
public int getVertexCount()
public void clear()
public RealmsBufferBuilder vertex(double p_vertex_1_, double p_vertex_3_, double p_vertex_5_)
public void fixupQuadColor(float p_fixupQuadColor_1_, float p_fixupQuadColor_2_, float p_fixupQuadColor_3_)
public void noColor()