public class VertexBuffer
extends java.lang.Object
Modifier and Type | Class and Description |
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class |
VertexBuffer.State |
Constructor and Description |
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VertexBuffer(int bufferSizeIn) |
Modifier and Type | Method and Description |
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void |
addVertexData(int[] vertexData) |
void |
begin(int glMode,
VertexFormat format) |
VertexBuffer |
color(float red,
float green,
float blue,
float alpha) |
VertexBuffer |
color(int red,
int green,
int blue,
int alpha) |
void |
endVertex() |
void |
finishDrawing() |
java.nio.ByteBuffer |
getByteBuffer() |
int |
getColorIndex(int vertexIndex) |
int |
getDrawMode() |
int |
getVertexCount() |
VertexFormat |
getVertexFormat() |
VertexBuffer.State |
getVertexState() |
boolean |
isColorDisabled() |
VertexBuffer |
lightmap(int p_187314_1_,
int p_187314_2_) |
void |
noColor() |
VertexBuffer |
normal(float x,
float y,
float z) |
VertexBuffer |
pos(double x,
double y,
double z) |
void |
putBrightness4(int p_178962_1_,
int p_178962_2_,
int p_178962_3_,
int p_178962_4_) |
void |
putColor4(int argb) |
void |
putColorMultiplier(float red,
float green,
float blue,
int vertexIndex) |
void |
putColorRGB_F(float red,
float green,
float blue,
int vertexIndex) |
void |
putColorRGB_F4(float red,
float green,
float blue) |
void |
putColorRGBA(int index,
int red,
int green,
int blue,
int alpha) |
void |
putNormal(float x,
float y,
float z) |
void |
putPosition(double x,
double y,
double z) |
void |
reset() |
void |
setTranslation(double x,
double y,
double z) |
void |
setVertexState(VertexBuffer.State state) |
void |
sortVertexData(float p_181674_1_,
float p_181674_2_,
float p_181674_3_) |
VertexBuffer |
tex(double u,
double v) |
public void sortVertexData(float p_181674_1_, float p_181674_2_, float p_181674_3_)
public VertexBuffer.State getVertexState()
public void setVertexState(VertexBuffer.State state)
public void reset()
public void begin(int glMode, VertexFormat format)
public VertexBuffer tex(double u, double v)
public VertexBuffer lightmap(int p_187314_1_, int p_187314_2_)
public void putBrightness4(int p_178962_1_, int p_178962_2_, int p_178962_3_, int p_178962_4_)
public void putPosition(double x, double y, double z)
public int getColorIndex(int vertexIndex)
public void putColorMultiplier(float red, float green, float blue, int vertexIndex)
public void putColorRGB_F(float red, float green, float blue, int vertexIndex)
public void putColorRGBA(int index, int red, int green, int blue, int alpha)
public void noColor()
public VertexBuffer color(float red, float green, float blue, float alpha)
public VertexBuffer color(int red, int green, int blue, int alpha)
public void addVertexData(int[] vertexData)
public void endVertex()
public VertexBuffer pos(double x, double y, double z)
public void putNormal(float x, float y, float z)
public VertexBuffer normal(float x, float y, float z)
public void setTranslation(double x, double y, double z)
public void finishDrawing()
public java.nio.ByteBuffer getByteBuffer()
public VertexFormat getVertexFormat()
public int getVertexCount()
public int getDrawMode()
public void putColor4(int argb)
public void putColorRGB_F4(float red, float green, float blue)
public boolean isColorDisabled()