public class EntityAIWanderAvoidWater extends EntityAIWander
entity, executionChance, mustUpdate, speed, xPosition, yPosition, zPosition| Constructor and Description | 
|---|
| EntityAIWanderAvoidWater(EntityCreature p_i47301_1_,
                        double p_i47301_2_) | 
| EntityAIWanderAvoidWater(EntityCreature p_i47302_1_,
                        double p_i47302_2_,
                        float p_i47302_4_) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected Vec3d | getPosition() | 
continueExecuting, makeUpdate, setExecutionChance, shouldExecute, startExecutinggetMutexBits, isInterruptible, resetTask, setMutexBits, updateTaskpublic EntityAIWanderAvoidWater(EntityCreature p_i47301_1_, double p_i47301_2_)
public EntityAIWanderAvoidWater(EntityCreature p_i47302_1_, double p_i47302_2_, float p_i47302_4_)
@Nullable protected Vec3d getPosition()
getPosition in class EntityAIWander