public class EntityAIWanderAvoidWater extends EntityAIWander
entity, executionChance, mustUpdate, speed, xPosition, yPosition, zPosition
Constructor and Description |
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EntityAIWanderAvoidWater(EntityCreature p_i47301_1_,
double p_i47301_2_) |
EntityAIWanderAvoidWater(EntityCreature p_i47302_1_,
double p_i47302_2_,
float p_i47302_4_) |
Modifier and Type | Method and Description |
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protected Vec3d |
getPosition() |
continueExecuting, makeUpdate, setExecutionChance, shouldExecute, startExecuting
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTask
public EntityAIWanderAvoidWater(EntityCreature p_i47301_1_, double p_i47301_2_)
public EntityAIWanderAvoidWater(EntityCreature p_i47302_1_, double p_i47302_2_, float p_i47302_4_)
@Nullable protected Vec3d getPosition()
getPosition
in class EntityAIWander