public class ShaderGroup
extends java.lang.Object
| Constructor and Description | 
|---|
| ShaderGroup(TextureManager p_i1050_1_,
           IResourceManager resourceManagerIn,
           Framebuffer mainFramebufferIn,
           ResourceLocation p_i1050_4_) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | addFramebuffer(java.lang.String p_148020_1_,
              int p_148020_2_,
              int p_148020_3_) | 
| Shader | addShader(java.lang.String programName,
         Framebuffer framebufferIn,
         Framebuffer framebufferOut) | 
| void | createBindFramebuffers(int width,
                      int height) | 
| void | deleteShaderGroup() | 
| Framebuffer | getFramebufferRaw(java.lang.String attributeName) | 
| java.lang.String | getShaderGroupName() | 
| void | loadShaderGroup(float partialTicks) | 
| void | parseGroup(TextureManager p_152765_1_,
          ResourceLocation p_152765_2_) | 
public ShaderGroup(TextureManager p_i1050_1_, IResourceManager resourceManagerIn, Framebuffer mainFramebufferIn, ResourceLocation p_i1050_4_) throws JsonException, java.io.IOException, com.google.gson.JsonSyntaxException
JsonExceptionjava.io.IOExceptioncom.google.gson.JsonSyntaxExceptionpublic void parseGroup(TextureManager p_152765_1_, ResourceLocation p_152765_2_) throws JsonException, java.io.IOException, com.google.gson.JsonSyntaxException
JsonExceptionjava.io.IOExceptioncom.google.gson.JsonSyntaxExceptionpublic Framebuffer getFramebufferRaw(java.lang.String attributeName)
public void addFramebuffer(java.lang.String p_148020_1_,
                           int p_148020_2_,
                           int p_148020_3_)
public void deleteShaderGroup()
public Shader addShader(java.lang.String programName, Framebuffer framebufferIn, Framebuffer framebufferOut) throws JsonException, java.io.IOException
JsonExceptionjava.io.IOExceptionpublic void createBindFramebuffers(int width,
                                   int height)
public void loadShaderGroup(float partialTicks)
public final java.lang.String getShaderGroupName()