public class ShaderDefault extends ShaderUniform
Constructor and Description |
---|
ShaderDefault() |
Modifier and Type | Method and Description |
---|---|
void |
set(float p_148090_1_) |
void |
set(float[] p_148097_1_) |
void |
set(float p_148087_1_,
float p_148087_2_) |
void |
set(float p_148095_1_,
float p_148095_2_,
float p_148095_3_) |
void |
set(float p_148081_1_,
float p_148081_2_,
float p_148081_3_,
float p_148081_4_) |
void |
set(float m00,
float m01,
float m02,
float m03,
float m10,
float m11,
float m12,
float m13,
float m20,
float m21,
float m22,
float m23,
float m30,
float m31,
float m32,
float m33) |
void |
set(int p_148083_1_,
int p_148083_2_,
int p_148083_3_,
int p_148083_4_) |
void |
set(org.lwjgl.util.vector.Matrix4f matrix) |
void |
setSafe(float p_148092_1_,
float p_148092_2_,
float p_148092_3_,
float p_148092_4_) |
getShaderName, parseType, setUniformLocation, upload
public void set(float p_148090_1_)
set
in class ShaderUniform
public void set(float p_148087_1_, float p_148087_2_)
set
in class ShaderUniform
public void set(float p_148095_1_, float p_148095_2_, float p_148095_3_)
set
in class ShaderUniform
public void set(float p_148081_1_, float p_148081_2_, float p_148081_3_, float p_148081_4_)
set
in class ShaderUniform
public void setSafe(float p_148092_1_, float p_148092_2_, float p_148092_3_, float p_148092_4_)
setSafe
in class ShaderUniform
public void set(int p_148083_1_, int p_148083_2_, int p_148083_3_, int p_148083_4_)
set
in class ShaderUniform
public void set(float[] p_148097_1_)
set
in class ShaderUniform
public void set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
set
in class ShaderUniform
public void set(org.lwjgl.util.vector.Matrix4f matrix)
set
in class ShaderUniform