public class RenderWolf extends RenderLiving<EntityWolf>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderWolf(RenderManager p_i47187_1_) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | doRender(EntityWolf entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityWolf entity) | 
| protected float | handleRotationFloat(EntityWolf livingBase,
                   float partialTicks) | 
canRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderWolf(RenderManager p_i47187_1_)
protected float handleRotationFloat(EntityWolf livingBase, float partialTicks)
handleRotationFloat in class RenderLivingBase<EntityWolf>public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityWolf>protected ResourceLocation getEntityTexture(EntityWolf entity)
getEntityTexture in class Render<EntityWolf>