public class RenderWitch extends RenderLiving<EntityWitch>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderWitch(RenderManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | doRender(EntityWitch entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityWitch entity) | 
| ModelWitch | getMainModel() | 
| protected void | preRenderCallback(EntityWitch entitylivingbaseIn,
                 float partialTickTime) | 
| void | transformHeldFull3DItemLayer() | 
canRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderWitch(RenderManager renderManagerIn)
public ModelWitch getMainModel()
getMainModel in class RenderLivingBase<EntityWitch>public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityWitch>protected ResourceLocation getEntityTexture(EntityWitch entity)
getEntityTexture in class Render<EntityWitch>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<EntityWitch>protected void preRenderCallback(EntityWitch entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityWitch>