public class RenderVindicator extends RenderLiving<EntityMob>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderVindicator(RenderManager p_i47189_1_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityMob entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityMob entity) |
protected void |
preRenderCallback(EntityMob entitylivingbaseIn,
float partialTickTime) |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderVindicator(RenderManager p_i47189_1_)
public void doRender(EntityMob entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityMob>
protected ResourceLocation getEntityTexture(EntityMob entity)
getEntityTexture
in class Render<EntityMob>
protected void preRenderCallback(EntityMob entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityMob>