public class RenderGuardian extends RenderLiving<EntityGuardian>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderGuardian(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityGuardian entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityGuardian entity) |
boolean |
shouldRender(EntityGuardian livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash, setLightmap
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderGuardian(RenderManager renderManagerIn)
public boolean shouldRender(EntityGuardian livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class RenderLiving<EntityGuardian>
public void doRender(EntityGuardian entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityGuardian>
protected ResourceLocation getEntityTexture(EntityGuardian entity)
getEntityTexture
in class Render<EntityGuardian>