public class RenderGiantZombie extends RenderLiving<EntityGiantZombie>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderGiantZombie(RenderManager p_i47206_1_,
                 float p_i47206_2_) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected ResourceLocation | getEntityTexture(EntityGiantZombie entity) | 
| protected void | preRenderCallback(EntityGiantZombie entitylivingbaseIn,
                 float partialTickTime) | 
| void | transformHeldFull3DItemLayer() | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderGiantZombie(RenderManager p_i47206_1_, float p_i47206_2_)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<EntityGiantZombie>protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityGiantZombie>protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
getEntityTexture in class Render<EntityGiantZombie>