public class BlockModelRenderer
extends java.lang.Object
Modifier and Type | Class and Description |
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static class |
BlockModelRenderer.EnumNeighborInfo |
static class |
BlockModelRenderer.Orientation |
Constructor and Description |
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BlockModelRenderer(BlockColors blockColorsIn) |
Modifier and Type | Method and Description |
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boolean |
renderModel(IBlockAccess blockAccessIn,
IBakedModel modelIn,
IBlockState blockStateIn,
BlockPos blockPosIn,
VertexBuffer buffer,
boolean checkSides) |
boolean |
renderModel(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
VertexBuffer buffer,
boolean checkSides,
long rand) |
void |
renderModelBrightness(IBakedModel model,
IBlockState state,
float brightness,
boolean p_178266_4_) |
void |
renderModelBrightnessColor(IBakedModel bakedModel,
float p_178262_2_,
float red,
float green,
float blue) |
void |
renderModelBrightnessColor(IBlockState state,
IBakedModel p_187495_2_,
float p_187495_3_,
float p_187495_4_,
float p_187495_5_,
float p_187495_6_) |
boolean |
renderModelFlat(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
VertexBuffer buffer,
boolean checkSides,
long rand) |
boolean |
renderModelSmooth(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
VertexBuffer buffer,
boolean checkSides,
long rand) |
public BlockModelRenderer(BlockColors blockColorsIn)
public boolean renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, VertexBuffer buffer, boolean checkSides)
public boolean renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
public boolean renderModelSmooth(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
public boolean renderModelFlat(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
public void renderModelBrightnessColor(IBakedModel bakedModel, float p_178262_2_, float red, float green, float blue)
public void renderModelBrightnessColor(IBlockState state, IBakedModel p_187495_2_, float p_187495_3_, float p_187495_4_, float p_187495_5_, float p_187495_6_)
public void renderModelBrightness(IBakedModel model, IBlockState state, float brightness, boolean p_178266_4_)