public static class StructureVillagePieces.Well extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description |
|---|
Well() |
Well(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
int x,
int z) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
canVillageGoDeeper, chooseForgeProfession, chooseProfession, func_189924_a, func_189925_i, func_189926_a, func_189927_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, spawnVillagers, writeStructureToNBTclearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_189914_a, func_189915_a, func_189916_b, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic Well()
public Well(StructureVillagePieces.Start start, int type, java.util.Random rand, int x, int z)
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent in class StructureComponentpublic boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent