public static class StructureVillagePieces.Torch extends StructureVillagePieces.Village
StructureComponent.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
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Torch() |
Torch(StructureVillagePieces.Start start,
int p_i45568_2_,
java.util.Random rand,
StructureBoundingBox p_i45568_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureBoundingBox |
findPieceBox(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175856_1_,
java.util.Random rand,
int p_175856_3_,
int p_175856_4_,
int p_175856_5_,
EnumFacing facing) |
canVillageGoDeeper, chooseForgeProfession, chooseProfession, func_189924_a, func_189925_i, func_189926_a, func_189927_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_189914_a, func_189915_a, func_189916_b, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public Torch()
public Torch(StructureVillagePieces.Start start, int p_i45568_2_, java.util.Random rand, StructureBoundingBox p_i45568_4_, EnumFacing facing)
public static StructureBoundingBox findPieceBox(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175856_1_, java.util.Random rand, int p_175856_3_, int p_175856_4_, int p_175856_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent