public static class StructureVillagePieces.House1 extends StructureVillagePieces.Village
StructureComponent.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
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House1() |
House1(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
StructureBoundingBox p_i45571_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
protected int |
chooseProfession(int villagersSpawnedIn,
int currentVillagerProfession) |
static StructureVillagePieces.House1 |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175850_1_,
java.util.Random rand,
int p_175850_3_,
int p_175850_4_,
int p_175850_5_,
EnumFacing facing,
int p_175850_7_) |
canVillageGoDeeper, chooseForgeProfession, func_189924_a, func_189925_i, func_189926_a, func_189927_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_189914_a, func_189915_a, func_189916_b, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public House1()
public House1(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45571_4_, EnumFacing facing)
public static StructureVillagePieces.House1 createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175850_1_, java.util.Random rand, int p_175850_3_, int p_175850_4_, int p_175850_5_, EnumFacing facing, int p_175850_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent
protected int chooseProfession(int villagersSpawnedIn, int currentVillagerProfession)
chooseProfession
in class StructureVillagePieces.Village