public static class StructureVillagePieces.Church extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description | 
|---|
Church()  | 
Church(StructureVillagePieces.Start start,
      int type,
      java.util.Random rand,
      StructureBoundingBox p_i45564_4_,
      EnumFacing facing)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn)  | 
protected int | 
chooseProfession(int villagersSpawnedIn,
                int currentVillagerProfession)  | 
static StructureVillagePieces.Church | 
createPiece(StructureVillagePieces.Start start,
           java.util.List<StructureComponent> p_175854_1_,
           java.util.Random rand,
           int p_175854_3_,
           int p_175854_4_,
           int p_175854_5_,
           EnumFacing facing,
           int p_175854_7_)  | 
canVillageGoDeeper, chooseForgeProfession, func_189924_a, func_189925_i, func_189926_a, func_189927_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, spawnVillagers, writeStructureToNBTbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_189914_a, func_189915_a, func_189916_b, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic Church()
public Church(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45564_4_, EnumFacing facing)
public static StructureVillagePieces.Church createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175854_1_, java.util.Random rand, int p_175854_3_, int p_175854_4_, int p_175854_5_, EnumFacing facing, int p_175854_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponentprotected int chooseProfession(int villagersSpawnedIn,
                               int currentVillagerProfession)
chooseProfession in class StructureVillagePieces.Village