public class EntityAITempt extends EntityAIBase
| Constructor and Description | 
|---|
EntityAITempt(EntityCreature temptedEntityIn,
             double speedIn,
             boolean scaredByPlayerMovementIn,
             java.util.Set<Item> temptItemIn)  | 
EntityAITempt(EntityCreature temptedEntityIn,
             double speedIn,
             Item temptItemIn,
             boolean scaredByPlayerMovementIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
continueExecuting()  | 
boolean | 
isRunning()  | 
protected boolean | 
isTempting(ItemStack stack)  | 
void | 
resetTask()  | 
boolean | 
shouldExecute()  | 
void | 
startExecuting()  | 
void | 
updateTask()  | 
getMutexBits, isInterruptible, setMutexBitspublic EntityAITempt(EntityCreature temptedEntityIn, double speedIn, Item temptItemIn, boolean scaredByPlayerMovementIn)
public EntityAITempt(EntityCreature temptedEntityIn, double speedIn, boolean scaredByPlayerMovementIn, java.util.Set<Item> temptItemIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBaseprotected boolean isTempting(@Nullable
                             ItemStack stack)
public boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBasepublic boolean isRunning()