public class RenderEntityItem extends Render<EntityItem>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderEntityItem(RenderManager renderManagerIn,
                RenderItem p_i46167_2_)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
doRender(EntityItem entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityItem entity)  | 
protected int | 
getModelCount(ItemStack stack)  | 
boolean | 
shouldBob()
Items should have a bob effect 
 | 
boolean | 
shouldSpreadItems()
Items should spread out when rendered in 3d? 
 | 
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderpublic RenderEntityItem(RenderManager renderManagerIn, RenderItem p_i46167_2_)
protected int getModelCount(ItemStack stack)
public void doRender(EntityItem entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityItem>protected ResourceLocation getEntityTexture(EntityItem entity)
getEntityTexture in class Render<EntityItem>public boolean shouldSpreadItems()
public boolean shouldBob()