public abstract class BlockFluidBase extends Block implements IFluidBlock
Block.EnumOffsetTypeIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>| Modifier and Type | Field and Description |
|---|---|
protected static java.util.Map<Block,java.lang.Boolean> |
defaultDisplacements |
protected Fluid |
definedFluid
This is the fluid used in the constructor.
|
protected int |
density |
protected int |
densityDir |
protected java.util.Map<Block,java.lang.Boolean> |
displacements |
static PropertyFloat |
FLOW_DIRECTION |
static com.google.common.collect.ImmutableList<IUnlistedProperty<java.lang.Float>> |
FLUID_RENDER_PROPS |
protected java.lang.String |
fluidName |
static PropertyInteger |
LEVEL |
static PropertyFloat[] |
LEVEL_CORNERS |
protected int |
maxScaledLight |
protected int |
quantaPerBlock |
protected float |
quantaPerBlockFloat |
protected BlockRenderLayer |
renderLayer |
protected int |
temperature |
protected int |
tickRate |
BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightnessdelegate| Constructor and Description |
|---|
BlockFluidBase(Fluid fluid,
Material material) |
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canRenderInLayer, canReplace, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, collisionRayTrace, createStackedBlock, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getActualState, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getBoundingBox, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getLightOpacity, getLightOpacity, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffsetType, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSoundType, getStateById, getStateFromMeta, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isVisuallyOpaque, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, spawnAsEntity, toString, updateTick, withMirror, withRotationgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitcanDrain, drainprotected static final java.util.Map<Block,java.lang.Boolean> defaultDisplacements
protected java.util.Map<Block,java.lang.Boolean> displacements
public static final PropertyInteger LEVEL
public static final PropertyFloat[] LEVEL_CORNERS
public static final PropertyFloat FLOW_DIRECTION
public static final com.google.common.collect.ImmutableList<IUnlistedProperty<java.lang.Float>> FLUID_RENDER_PROPS
protected int quantaPerBlock
protected float quantaPerBlockFloat
protected int density
protected int densityDir
protected int temperature
protected int tickRate
protected BlockRenderLayer renderLayer
protected int maxScaledLight
protected final java.lang.String fluidName
protected final Fluid definedFluid
protected BlockStateContainer createBlockState()
createBlockState in class Blockpublic int getMetaFromState(IBlockState state)
getMetaFromState in class Blockpublic BlockFluidBase setQuantaPerBlock(int quantaPerBlock)
public BlockFluidBase setDensity(int density)
public BlockFluidBase setTemperature(int temperature)
public BlockFluidBase setTickRate(int tickRate)
public BlockFluidBase setRenderLayer(BlockRenderLayer renderLayer)
public BlockFluidBase setMaxScaledLight(int maxScaledLight)
public boolean canDisplace(IBlockAccess world, BlockPos pos)
public boolean displaceIfPossible(World world, BlockPos pos)
public abstract int getQuantaValue(IBlockAccess world, BlockPos pos)
public abstract boolean canCollideCheck(IBlockState state, boolean fullHit)
canCollideCheck in class Blockpublic abstract int getMaxRenderHeightMeta()
public void onBlockAdded(World world, BlockPos pos, IBlockState state)
onBlockAdded in class Blockpublic void neighborChanged(IBlockState state, World world, BlockPos pos, Block neighborBlock)
neighborChanged in class Blockpublic boolean requiresUpdates()
requiresUpdates in class Blockpublic boolean isPassable(IBlockAccess world, BlockPos pos)
isPassable in class Blockpublic Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped in class Blockpublic int quantityDropped(java.util.Random par1Random)
quantityDropped in class Blockpublic Vec3d modifyAcceleration(World world, BlockPos pos, Entity entity, Vec3d vec)
modifyAcceleration in class Blockpublic int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos)
BlockgetLightValue in class Blockstate - Block stateworld - The current worldpos - Block position in worldpublic boolean isOpaqueCube(IBlockState state)
isOpaqueCube in class Blockpublic boolean isFullCube(IBlockState state)
isFullCube in class Blockpublic int getPackedLightmapCoords(IBlockState state, IBlockAccess world, BlockPos pos)
getPackedLightmapCoords in class Blockpublic BlockRenderLayer getBlockLayer()
getBlockLayer in class Blockpublic boolean shouldSideBeRendered(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing side)
shouldSideBeRendered in class Blockpublic IBlockState getExtendedState(IBlockState oldState, IBlockAccess worldIn, BlockPos pos)
BlockgetExtendedState in class Blockpublic static final int getDensity(IBlockAccess world, BlockPos pos)
public static final int getTemperature(IBlockAccess world, BlockPos pos)
public static double getFlowDirection(IBlockAccess world, BlockPos pos)
public final int getQuantaValueBelow(IBlockAccess world, BlockPos pos, int belowThis)
public final int getQuantaValueAbove(IBlockAccess world, BlockPos pos, int aboveThis)
public final float getQuantaPercentage(IBlockAccess world, BlockPos pos)
public float getFluidHeightAverage(float... flow)
public float getFluidHeightForRender(IBlockAccess world, BlockPos pos)
public Vec3d getFlowVector(IBlockAccess world, BlockPos pos)
public Fluid getFluid()
IFluidBlockgetFluid in interface IFluidBlockpublic float getFilledPercentage(World world, BlockPos pos)
IFluidBlockgetFilledPercentage in interface IFluidBlockpublic AxisAlignedBB getSelectedBoundingBox(IBlockState blockState, World worldIn, BlockPos pos)
getSelectedBoundingBox in class Block