Class | Description |
---|---|
EntityEvent |
EntityEvent is fired when an event involving any Entity occurs.
|
EntityEvent.CanUpdate |
CanUpdate is fired when an Entity is being created.
|
EntityEvent.EnteringChunk |
EnteringChunk is fired when an Entity enters a chunk.
|
EntityEvent.EntityConstructing |
EntityConstructing is fired when an Entity is being created.
|
EntityJoinWorldEvent |
EntityJoinWorldEvent is fired when an Entity joins the world.
|
EntityMountEvent |
This event gets fired whenever a entity mounts/dismounts another entity.
|
EntityStruckByLightningEvent |
EntityStruckByLightningEvent is fired when an Entity is about to be struck by lightening.
|
EntityTravelToDimensionEvent |
EntityTravelToDimensionEvent is fired before an Entity travels to a dimension.
|
PlaySoundAtEntityEvent |
PlaySoundAtEntityEvent is fired a sound is to be played at an Entity
This event is fired whenever a sound is set to be played at an Entity such as in EntityPlayerSP#playSound(String, float, float), World#playSoundAtEntity(Entity, String, float, float), and World#playerSoundToNearExcept(EntityPlayer, String, float, float). |