LivingHurtEvent is fired when an Entity is set to be hurt.
This event is fired whenever an Entity is hurt in
EntityLivingBase#damageEntity(DamageSource, float) and
EntityPlayer#damageEntity(DamageSource, float).
This event is fired via the
ForgeHooks#onLivingHurt(EntityLivingBase, DamageSource, float).
source contains the DamageSource that caused this Entity to be hurt.
amount contains the amount of damage dealt to the Entity that was hurt.
This event is
Cancelable.
If this event is canceled, the Entity is not hurt.
This event does not have a result.
HasResult
This event is fired on the
MinecraftForge#EVENT_BUS.