LivingHurtEvent is fired when an Entity is set to be hurt.
This event is fired whenever an Entity is hurt in
EntityLivingBase#damageEntity(DamageSource, float) and
EntityPlayer#damageEntity(DamageSource, float).
This event is fired via the
ForgeHooks#onLivingHurt(EntityLivingBase, DamageSource, float)
.
source
contains the DamageSource that caused this Entity to be hurt.
amount
contains the amount of damage dealt to the Entity that was hurt.
This event is
Cancelable
.
If this event is canceled, the Entity is not hurt.
This event does not have a result.
HasResult
This event is fired on the
MinecraftForge#EVENT_BUS
.