LivingFallEvent is fired when an Entity is set to be falling.
This event is fired whenever an Entity is set to fall in
EntityLivingBase#fall(float).
This event is fired via the
ForgeHooks#onLivingFall(EntityLivingBase, float)
.
distance
contains the distance the Entity is to fall. If this event is canceled, this value is set to 0.0F.
This event is
Cancelable
.
If this event is canceled, the Entity does not fall.
This event does not have a result.
HasResult
This event is fired on the
MinecraftForge#EVENT_BUS
.