public static final class ModelLoader.White extends TextureAtlasSprite
Modifier and Type | Field and Description |
---|---|
static ModelLoader.White |
INSTANCE |
static ResourceLocation |
LOCATION |
frameCounter, framesTextureData, height, interpolatedFrameData, originX, originY, rotated, tickCounter, width
Modifier and Type | Method and Description |
---|---|
boolean |
hasCustomLoader(IResourceManager manager,
ResourceLocation location)
The result of this function determines is the below 'load' function is called, and the
default vanilla loading code is bypassed completely.
|
boolean |
load(IResourceManager manager,
ResourceLocation location)
Load the specified resource as this sprite's data.
|
void |
register(TextureMap map) |
clearFramesTextureData, copyFrom, generateMipmaps, getFrameCount, getFrameTextureData, getIconHeight, getIconName, getIconWidth, getInterpolatedU, getInterpolatedV, getMaxU, getMaxV, getMinU, getMinV, getOriginX, getOriginY, getUnInterpolatedU, getUnInterpolatedV, hasAnimationMetadata, initSprite, loadSprite, loadSpriteFrames, makeAtlasSprite, setFramesTextureData, setIconHeight, setIconWidth, toString, updateAnimation
public static final ResourceLocation LOCATION
public static final ModelLoader.White INSTANCE
public boolean hasCustomLoader(IResourceManager manager, ResourceLocation location)
TextureAtlasSprite
hasCustomLoader
in class TextureAtlasSprite
public boolean load(IResourceManager manager, ResourceLocation location)
TextureAtlasSprite
load
in class TextureAtlasSprite
manager
- Main resource managerlocation
- File resource locationpublic void register(TextureMap map)