public static class StructureMineshaftPieces.Stairs extends StructureComponent
StructureComponent.BlockSelectorboundingBox, componentType| Constructor and Description |
|---|
Stairs() |
Stairs(int type,
java.util.Random rand,
StructureBoundingBox structurebb,
EnumFacing facing) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand) |
static StructureBoundingBox |
findStairs(java.util.List<StructureComponent> listIn,
java.util.Random rand,
int x,
int y,
int z,
EnumFacing facing) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithBlocksRandomly, fillWithRandomizedBlocks, findIntersecting, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseModepublic Stairs()
public Stairs(int type,
java.util.Random rand,
StructureBoundingBox structurebb,
EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureComponentprotected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT in class StructureComponentpublic static StructureBoundingBox findStairs(java.util.List<StructureComponent> listIn, java.util.Random rand, int x, int y, int z, EnumFacing facing)
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent in class StructureComponentpublic boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent