public class BiomeMesa extends Biome
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategoryIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>| Modifier and Type | Field and Description |
|---|---|
protected static IBlockState |
COARSE_DIRT |
protected static IBlockState |
GRASS |
protected static IBlockState |
HARDENED_CLAY |
protected static IBlockState |
ORANGE_STAINED_HARDENED_CLAY |
protected static IBlockState |
RED_SAND |
protected static IBlockState |
STAINED_HARDENED_CLAY |
AIR, BEDROCK, BIG_TREE_FEATURE, DOUBLE_PLANT_GENERATOR, EXPLORATION_BIOMES_LIST, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, theBiomeDecorator, topBlock, TREE_FEATURE, WATERdelegate| Constructor and Description |
|---|
BiomeMesa(boolean p_i46704_1_,
boolean p_i46704_2_,
Biome.BiomeProperties properties) |
| Modifier and Type | Method and Description |
|---|---|
void |
decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
WorldGenAbstractTree |
genBigTreeChance(java.util.Random rand) |
void |
generateBands(long p_150619_1_) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
IBlockState |
getBand(int p_180629_1_,
int p_180629_2_,
int p_180629_3_) |
int |
getFoliageColorAtPos(BlockPos pos) |
int |
getGrassColorAtPos(BlockPos pos) |
addDefaultFlowers, addFlower, canRain, createBiomeDecorator, generateBiomeTerrain, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getEnableSnow, getFloatTemperature, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, pickRandomFlower, plantFlower, registerBiome, registerBiomesgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameprotected static final IBlockState COARSE_DIRT
protected static final IBlockState GRASS
protected static final IBlockState HARDENED_CLAY
protected static final IBlockState STAINED_HARDENED_CLAY
protected static final IBlockState ORANGE_STAINED_HARDENED_CLAY
protected static final IBlockState RED_SAND
public BiomeMesa(boolean p_i46704_1_,
boolean p_i46704_2_,
Biome.BiomeProperties properties)
public WorldGenAbstractTree genBigTreeChance(java.util.Random rand)
genBigTreeChance in class Biomepublic void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal)
genTerrainBlocks in class Biomepublic void generateBands(long p_150619_1_)
public IBlockState getBand(int p_180629_1_, int p_180629_2_, int p_180629_3_)
public int getFoliageColorAtPos(BlockPos pos)
getFoliageColorAtPos in class Biomepublic int getGrassColorAtPos(BlockPos pos)
getGrassColorAtPos in class Biome