public class BiomeMesa extends Biome
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategory
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
Modifier and Type | Field and Description |
---|---|
protected static IBlockState |
COARSE_DIRT |
protected static IBlockState |
GRASS |
protected static IBlockState |
HARDENED_CLAY |
protected static IBlockState |
ORANGE_STAINED_HARDENED_CLAY |
protected static IBlockState |
RED_SAND |
protected static IBlockState |
STAINED_HARDENED_CLAY |
AIR, BEDROCK, BIG_TREE_FEATURE, DOUBLE_PLANT_GENERATOR, EXPLORATION_BIOMES_LIST, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, theBiomeDecorator, topBlock, TREE_FEATURE, WATER
delegate
Constructor and Description |
---|
BiomeMesa(boolean p_i46704_1_,
boolean p_i46704_2_,
Biome.BiomeProperties properties) |
Modifier and Type | Method and Description |
---|---|
void |
decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
WorldGenAbstractTree |
genBigTreeChance(java.util.Random rand) |
void |
generateBands(long p_150619_1_) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
IBlockState |
getBand(int p_180629_1_,
int p_180629_2_,
int p_180629_3_) |
int |
getFoliageColorAtPos(BlockPos pos) |
int |
getGrassColorAtPos(BlockPos pos) |
addDefaultFlowers, addFlower, canRain, createBiomeDecorator, generateBiomeTerrain, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getEnableSnow, getFloatTemperature, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, pickRandomFlower, plantFlower, registerBiome, registerBiomes
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
protected static final IBlockState COARSE_DIRT
protected static final IBlockState GRASS
protected static final IBlockState HARDENED_CLAY
protected static final IBlockState STAINED_HARDENED_CLAY
protected static final IBlockState ORANGE_STAINED_HARDENED_CLAY
protected static final IBlockState RED_SAND
public BiomeMesa(boolean p_i46704_1_, boolean p_i46704_2_, Biome.BiomeProperties properties)
public WorldGenAbstractTree genBigTreeChance(java.util.Random rand)
genBigTreeChance
in class Biome
public void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal)
genTerrainBlocks
in class Biome
public void generateBands(long p_150619_1_)
public IBlockState getBand(int p_180629_1_, int p_180629_2_, int p_180629_3_)
public int getFoliageColorAtPos(BlockPos pos)
getFoliageColorAtPos
in class Biome
public int getGrassColorAtPos(BlockPos pos)
getGrassColorAtPos
in class Biome