public class BiomeHills extends Biome
Modifier and Type | Class and Description |
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static class |
BiomeHills.Type |
Biome.BiomeProperties, Biome.FlowerEntry, Biome.SpawnListEntry, Biome.TempCategory
IForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>
AIR, BEDROCK, BIG_TREE_FEATURE, DOUBLE_PLANT_GENERATOR, EXPLORATION_BIOMES_LIST, fillerBlock, flowers, GRASS_COLOR_NOISE, GRAVEL, ICE, MUTATION_TO_BASE_ID_MAP, RED_SANDSTONE, REGISTRY, SANDSTONE, spawnableCaveCreatureList, spawnableCreatureList, spawnableMonsterList, spawnableWaterCreatureList, STONE, SWAMP_FEATURE, TEMPERATURE_NOISE, theBiomeDecorator, topBlock, TREE_FEATURE, WATER
delegate
Constructor and Description |
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BiomeHills(BiomeHills.Type p_i46710_1_,
Biome.BiomeProperties properties) |
Modifier and Type | Method and Description |
---|---|
void |
decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
WorldGenAbstractTree |
genBigTreeChance(java.util.Random rand) |
void |
genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
addDefaultFlowers, addFlower, canRain, createBiomeDecorator, generateBiomeTerrain, getBaseHeight, getBiome, getBiome, getBiomeClass, getBiomeForId, getBiomeName, getEnableSnow, getFloatTemperature, getFoliageColorAtPos, getGrassColorAtPos, getHeightVariation, getIdForBiome, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getMutationForBiome, getRainfall, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getTempCategory, getTemperature, getWaterColor, getWaterColorMultiplier, ignorePlayerSpawnSuitability, isHighHumidity, isMutation, isSnowyBiome, pickRandomFlower, plantFlower, registerBiome, registerBiomes
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public BiomeHills(BiomeHills.Type p_i46710_1_, Biome.BiomeProperties properties)
public WorldGenAbstractTree genBigTreeChance(java.util.Random rand)
genBigTreeChance
in class Biome
public void genTerrainBlocks(World worldIn, java.util.Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal)
genTerrainBlocks
in class Biome