public class TileEntityDispenser extends TileEntityLockableLoot implements IInventory
Modifier and Type | Field and Description |
---|---|
protected java.lang.String |
customName |
lootTable, lootTableSeed
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
---|
TileEntityDispenser() |
Modifier and Type | Method and Description |
---|---|
int |
addItemStack(ItemStack stack) |
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count) |
int |
getDispenseSlot() |
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit() |
java.lang.String |
getName() |
int |
getSizeInventory() |
ItemStack |
getStackInSlot(int index) |
boolean |
hasCustomName() |
boolean |
isItemValidForSlot(int index,
ItemStack stack) |
boolean |
isUseableByPlayer(EntityPlayer player) |
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
ItemStack |
removeStackFromSlot(int index) |
void |
setCustomName(java.lang.String customName) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack) |
NBTTagCompound |
writeToNBT(NBTTagCompound compound) |
checkLootAndRead, checkLootAndWrite, fillWithLoot, getLootTable, setLootTable
createUnSidedHandler, getCapability, getDisplayName, getLockCode, hasCapability, isLocked, setLockCode
addInfoToCrashReport, addMapping, canRenderBreaking, create, deserializeNBT, getBlockMetadata, getBlockType, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getUpdatePacket, getUpdateTag, getWorld, handleUpdateTag, hasFastRenderer, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, onlyOpsCanSetNbt, receiveClientEvent, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
getDisplayName
public int getSizeInventory()
getSizeInventory
in interface IInventory
@Nullable public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
@Nullable public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
@Nullable public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public int getDispenseSlot()
public void setInventorySlotContents(int index, @Nullable ItemStack stack)
setInventorySlotContents
in interface IInventory
public int addItemStack(ItemStack stack)
public java.lang.String getName()
getName
in interface IWorldNameable
public void setCustomName(java.lang.String customName)
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntityLockable
public NBTTagCompound writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntityLockable
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public java.lang.String getGuiID()
getGuiID
in interface IInteractionObject
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer
in interface IInteractionObject
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory