public class EntityVillager extends EntityAgeable implements IMerchant, INpc
| Modifier and Type | Class and Description |
|---|---|
static class |
EntityVillager.EmeraldForItems |
static class |
EntityVillager.ItemAndEmeraldToItem |
static interface |
EntityVillager.ITradeList |
static class |
EntityVillager.ListEnchantedBookForEmeralds |
static class |
EntityVillager.ListEnchantedItemForEmeralds |
static class |
EntityVillager.ListItemForEmeralds |
static class |
EntityVillager.PriceInfo |
EntityLiving.SpawnPlacementTypeforcedAge, forcedAgeTimer, growingAgeFLEEING_SPEED_MODIFIER, FLEEING_SPEED_MODIFIER_UUIDexperienceValue, inventoryArmorDropChances, inventoryHandsDropChances, jumpHelper, livingSoundTime, moveHelper, navigator, targetTasks, tasksactiveItemStack, activeItemStackUseCount, arrowHitTimer, attackedAtYaw, attackingPlayer, cameraPitch, dead, deathTime, entityAge, HAND_STATES, hurtTime, interpTargetPitch, interpTargetX, interpTargetY, interpTargetYaw, interpTargetZ, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, newPosRotationIncrements, onGroundSpeedFactor, prevCameraPitch, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomUnused1, randomUnused2, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingingHand, swingProgress, swingProgressInt, ticksElytraFlying, ticksSinceLastSwing, unused180addedToChunk, cachedUniqueIdString, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, fireResistance, firstUpdate, forceSpawn, glowing, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj| Constructor and Description |
|---|
EntityVillager(World worldIn) |
EntityVillager(World worldIn,
int professionId) |
addGrowth, ageUp, getGrowingAge, isChild, onLivingUpdate, setGrowingAge, setScale, setScaleForAge, setSizedetachHome, getBlockPathWeight, getCanSpawnHere, getHomePosition, getMaximumHomeDistance, hasHome, hasPath, isWithinHomeDistanceCurrentPosition, isWithinHomeDistanceFromPosition, onLeashDistance, setHomePosAndDistance, updateLeashedStatecanAttackClass, canBeSteered, canEquipItem, canPickUpLoot, clearLeashed, createBodyHelper, despawnEntity, dropEquipment, dropFewItems, dropLoot, eatGrassBonus, enablePersistence, faceEntity, getArmorByChance, getArmorInventoryList, getAttackTarget, getDropItem, getEntitySenses, getExperiencePoints, getHeldEquipment, getHorizontalFaceSpeed, getItemStackFromSlot, getJumpHelper, getLeashed, getLeashedToEntity, getLookHelper, getLootTable, getMaxFallHeight, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getNewNavigator, getPathPriority, getPrimaryHand, getRenderSizeModifier, getSlotForItemStack, getTalkInterval, getVerticalFaceSpeed, isAIDisabled, isItemStackInSlot, isLeftHanded, isNoDespawnRequired, isNotColliding, isServerWorld, onEntityUpdate, onUpdate, playHurtSound, playLivingSound, processInitialInteract, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setDropChance, setEnchantmentBasedOnDifficulty, setEquipmentBasedOnDifficulty, setItemStackToSlot, setLeashedToEntity, setLeftHanded, setMoveForward, setMoveStrafing, setNoAI, setPathPriority, spawnExplosionParticle, startRiding, updateDistance, updateEntityActionStateaddPotionEffect, applyArmorCalculations, applyPotionDamageCalculations, areAllPotionsAmbient, attackEntityAsMob, attackEntityFrom, attemptTeleport, canBeCollidedWith, canBeHitWithPotion, canBePushed, canBreatheUnderwater, canDropLoot, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, damageShield, decreaseAirSupply, dismountEntity, dismountRidingEntity, fall, frostWalk, getAbsorptionAmount, getActiveHand, getActiveItemStack, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttackingEntity, getAttributeMap, getCapability, getCombatTracker, getCreatureAttribute, getEntityAttribute, getFallSound, getHealth, getHeldItem, getHeldItemMainhand, getHeldItemOffhand, getItemInUseCount, getItemInUseMaxCount, getJumpUpwardsMotion, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getRevengeTimer, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTicksElytraFlying, getTotalArmorValue, handleJumpLava, handleJumpWater, hasCapability, heal, isActiveItemStackBlocking, isElytraFlying, isEntityAlive, isEntityUndead, isHandActive, isMovementBlocked, isOnLadder, isPlayer, isPlayerSleeping, isPotionActive, isPotionApplicable, jump, kill, knockBack, markPotionsDirty, moveEntityWithHeading, onChangedPotionEffect, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onItemUseFinish, onKillCommand, onNewPotionEffect, performHurtAnimation, playEquipSound, removeActivePotionEffect, removePotionEffect, renderBrokenItemStack, resetActiveHand, resetPotionEffectMetadata, sendEndCombat, sendEnterCombat, setAbsorptionAmount, setActiveHand, setArrowCountInEntity, setBeenAttacked, setHealth, setHeldItem, setJumping, setLastAttacker, setPositionAndRotationDirect, setRenderYawOffset, setRotationYawHead, setSprinting, shouldRiderFaceForward, stopActiveHand, swingArm, updateActiveHand, updateArmSwingProgress, updateFallState, updateItemUse, updatePotionEffects, updatePotionMetadata, updateRiddenaddChatMessage, addEntityCrashInfo, addPassenger, addTag, addToPlayerScore, addTrackingPlayer, addVelocity, applyEnchantments, applyEntityCollision, applyOrientationToEntity, applyPlayerInteraction, canBeAttackedWithItem, canBeRidden, canCommandSenderUseCommand, canFitPassenger, canPassengerSteer, canRenderOnFire, canRiderInteract, canTriggerWalking, changeDimension, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAdjustedHorizontalFacing, getAir, getAlwaysRenderNameTag, getBrightness, getBrightnessForRender, getCachedUniqueIdString, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSenderEntity, getCommandStats, getControllingPassenger, getCustomNameTag, getDataManager, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getFlag, getHorizontalFacing, getHoverEvent, getLastPortalVec, getLowestRidingEntity, getMaxInPortalTime, getMirroredYaw, getMountedYOffset, getName, getParts, getPassengers, getPersistentID, getPickedResult, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getPushReaction, getRecursivePassengers, getRecursivePassengersByType, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getServer, getSoundCategory, getSplashSound, getSwimSound, getTags, getTeam, getTeleportDirection, getUniqueID, getVectorForRotation, getYOffset, handleWaterMovement, hasCustomName, hashCode, hitByEntity, ignoreItemEntityData, isBeingRidden, isBurning, isCreatureType, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isNonBoss, isOffsetPositionInLiquid, isOnSameTeam, isOnScoreboardTeam, isOutsideBorder, isPassenger, isPushedByWater, isRiding, isRidingOrBeingRiddenBy, isRidingSameEntity, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, moveEntity, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onKillEntity, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, removePassenger, removePassengers, removeTag, removeTrackingPlayer, resetEntityId, resetHeight, resetPositionToBB, sendCommandFeedback, serializeNBT, setAir, setAlwaysRenderNameTag, setAngles, setCommandStat, setCommandStats, setCustomNameTag, setDead, setDropItemsWhenDead, setEntityBoundingBox, setEntityId, setEntityInvulnerable, setFire, setFlag, setGlowing, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndUpdate, setPositionNonDirty, setRenderDistanceWeight, setRotation, setSilent, setSneaking, setUniqueId, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, toString, updatePassenger, verifyExplosion, writeToNBT, writeToNBTAtomically, writeToNBTOptionalpublic EntityVillager(World worldIn)
public EntityVillager(World worldIn, int professionId)
protected void initEntityAI()
initEntityAI in class EntityLivingprotected void onGrowingAdult()
onGrowingAdult in class EntityAgeableprotected void applyEntityAttributes()
applyEntityAttributes in class EntityLivingprotected void updateAITasks()
updateAITasks in class EntityLivingpublic boolean processInteract(EntityPlayer player, EnumHand hand, @Nullable ItemStack stack)
processInteract in class EntityAgeableprotected void entityInit()
entityInit in class EntityAgeablepublic void writeEntityToNBT(NBTTagCompound compound)
writeEntityToNBT in class EntityAgeablepublic void readEntityFromNBT(NBTTagCompound compound)
readEntityFromNBT in class EntityAgeableprotected boolean canDespawn()
canDespawn in class EntityLivingprotected SoundEvent getAmbientSound()
getAmbientSound in class EntityLivingprotected SoundEvent getHurtSound()
getHurtSound in class EntityLivingBaseprotected SoundEvent getDeathSound()
getDeathSound in class EntityLivingBasepublic void setProfession(int professionId)
public int getProfession()
public void setProfession(VillagerRegistry.VillagerProfession prof)
public VillagerRegistry.VillagerProfession getProfessionForge()
public void notifyDataManagerChange(DataParameter<?> key)
notifyDataManagerChange in class EntityAgeablepublic boolean isMating()
public void setMating(boolean mating)
public void setPlaying(boolean playing)
public boolean isPlaying()
public void setRevengeTarget(@Nullable
EntityLivingBase livingBase)
setRevengeTarget in class EntityLivingBasepublic void onDeath(DamageSource cause)
onDeath in class EntityLivingBasepublic void setCustomer(EntityPlayer player)
setCustomer in interface IMerchantpublic EntityPlayer getCustomer()
getCustomer in interface IMerchantpublic boolean isTrading()
public boolean getIsWillingToMate(boolean updateFirst)
public void setIsWillingToMate(boolean willingToTrade)
public void useRecipe(MerchantRecipe recipe)
public void verifySellingItem(ItemStack stack)
verifySellingItem in interface IMerchantpublic MerchantRecipeList getRecipes(EntityPlayer player)
getRecipes in interface IMerchantpublic void setRecipes(MerchantRecipeList recipeList)
setRecipes in interface IMerchantpublic ITextComponent getDisplayName()
getDisplayName in interface ICommandSendergetDisplayName in interface IMerchantgetDisplayName in class Entitypublic float getEyeHeight()
getEyeHeight in class Entitypublic void handleStatusUpdate(byte id)
handleStatusUpdate in class EntityLiving@Nullable public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
onInitialSpawn in class EntityLivingpublic void setLookingForHome()
public EntityVillager createChild(EntityAgeable ageable)
createChild in class EntityAgeablepublic boolean canBeLeashedTo(EntityPlayer player)
canBeLeashedTo in class EntityLivingpublic void onStruckByLightning(EntityLightningBolt lightningBolt)
onStruckByLightning in class Entitypublic InventoryBasic getVillagerInventory()
protected void updateEquipmentIfNeeded(EntityItem itemEntity)
updateEquipmentIfNeeded in class EntityLivingpublic boolean hasEnoughFoodToBreed()
public boolean canAbondonItems()
public boolean wantsMoreFood()
public boolean isFarmItemInInventory()
public boolean replaceItemInInventory(int inventorySlot,
@Nullable
ItemStack itemStackIn)
replaceItemInInventory in class EntityLivingpublic static EntityVillager.ITradeList[][][][] GET_TRADES_DONT_USE()