public class EntityAIMoveThroughVillage extends EntityAIBase
Constructor and Description |
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EntityAIMoveThroughVillage(EntityCreature theEntityIn,
double movementSpeedIn,
boolean isNocturnalIn) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIMoveThroughVillage(EntityCreature theEntityIn, double movementSpeedIn, boolean isNocturnalIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase