public class EntityAIMoveThroughVillage extends EntityAIBase
| Constructor and Description |
|---|
EntityAIMoveThroughVillage(EntityCreature theEntityIn,
double movementSpeedIn,
boolean isNocturnalIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIMoveThroughVillage(EntityCreature theEntityIn, double movementSpeedIn, boolean isNocturnalIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBase