public class EntityAIDefendVillage extends EntityAITarget
shouldCheckSight, target, taskOwner, unseenMemoryTicks| Constructor and Description |
|---|
EntityAIDefendVillage(EntityIronGolem ironGolemIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldExecute() |
void |
startExecuting() |
continueExecuting, getTargetDistance, isSuitableTarget, isSuitableTarget, resetTaskgetMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIDefendVillage(EntityIronGolem ironGolemIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAITarget