public class EntityAIAttackMelee extends EntityAIBase
| Modifier and Type | Field and Description | 
|---|---|
| protected EntityCreature | attacker | 
| protected int | attackInterval | 
| Constructor and Description | 
|---|
| EntityAIAttackMelee(EntityCreature creature,
                   double speedIn,
                   boolean useLongMemory) | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | continueExecuting() | 
| protected double | getAttackReachSqr(EntityLivingBase attackTarget) | 
| void | resetTask() | 
| boolean | shouldExecute() | 
| void | startExecuting() | 
| void | updateTask() | 
getMutexBits, isInterruptible, setMutexBitsprotected EntityCreature attacker
protected final int attackInterval
public EntityAIAttackMelee(EntityCreature creature, double speedIn, boolean useLongMemory)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBaseprotected double getAttackReachSqr(EntityLivingBase attackTarget)