public class RenderWolf extends RenderLiving<EntityWolf>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderWolf(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityWolf entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityWolf entity) |
protected float |
handleRotationFloat(EntityWolf livingBase,
float partialTicks) |
canRenderName, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, prepareScale, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderWolf(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
protected float handleRotationFloat(EntityWolf livingBase, float partialTicks)
handleRotationFloat
in class RenderLivingBase<EntityWolf>
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityWolf>
protected ResourceLocation getEntityTexture(EntityWolf entity)
getEntityTexture
in class Render<EntityWolf>