public class RenderSquid extends RenderLiving<EntitySquid>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderSquid(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
Modifier and Type | Method and Description |
---|---|
protected ResourceLocation |
getEntityTexture(EntitySquid entity) |
protected float |
handleRotationFloat(EntitySquid livingBase,
float partialTicks) |
protected void |
rotateCorpse(EntitySquid entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, prepareScale, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderSquid(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
protected ResourceLocation getEntityTexture(EntitySquid entity)
getEntityTexture
in class Render<EntitySquid>
protected void rotateCorpse(EntitySquid entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RenderLivingBase<EntitySquid>
protected float handleRotationFloat(EntitySquid livingBase, float partialTicks)
handleRotationFloat
in class RenderLivingBase<EntitySquid>