public class RenderShulker extends RenderLiving<EntityShulker>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderShulker(RenderManager manager,
ModelShulker p_i46550_2_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityShulker entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityShulker entity) |
protected void |
preRenderCallback(EntityShulker entitylivingbaseIn,
float partialTickTime) |
protected void |
rotateCorpse(EntityShulker entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
boolean |
shouldRender(EntityShulker livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash, setLightmap
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderShulker(RenderManager manager, ModelShulker p_i46550_2_)
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class RenderLiving<EntityShulker>
public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class RenderLiving<EntityShulker>
protected ResourceLocation getEntityTexture(EntityShulker entity)
getEntityTexture
in class Render<EntityShulker>
protected void rotateCorpse(EntityShulker entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RenderLivingBase<EntityShulker>
protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityShulker>