public class RenderShulker extends RenderLiving<EntityShulker>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderShulker(RenderManager manager,
             ModelShulker p_i46550_2_)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
doRender(EntityShulker entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityShulker entity)  | 
protected void | 
preRenderCallback(EntityShulker entitylivingbaseIn,
                 float partialTickTime)  | 
protected void | 
rotateCorpse(EntityShulker entityLiving,
            float p_77043_2_,
            float p_77043_3_,
            float partialTicks)  | 
boolean | 
shouldRender(EntityShulker livingEntity,
            ICamera camera,
            double camX,
            double camY,
            double camZ)  | 
canRenderName, renderLeash, setLightmapaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderShulker(RenderManager manager, ModelShulker p_i46550_2_)
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityShulker>public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class RenderLiving<EntityShulker>protected ResourceLocation getEntityTexture(EntityShulker entity)
getEntityTexture in class Render<EntityShulker>protected void rotateCorpse(EntityShulker entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse in class RenderLivingBase<EntityShulker>protected void preRenderCallback(EntityShulker entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityShulker>