public class RenderGuardian extends RenderLiving<EntityGuardian>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderGuardian(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityGuardian entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityGuardian entity) |
protected void |
preRenderCallback(EntityGuardian entitylivingbaseIn,
float partialTickTime) |
boolean |
shouldRender(EntityGuardian livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash, setLightmapaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderGuardian(RenderManager renderManagerIn)
public boolean shouldRender(EntityGuardian livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class RenderLiving<EntityGuardian>public void doRender(EntityGuardian entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityGuardian>protected void preRenderCallback(EntityGuardian entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityGuardian>protected ResourceLocation getEntityTexture(EntityGuardian entity)
getEntityTexture in class Render<EntityGuardian>