public class RenderFireball extends Render<EntityFireball>
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderFireball(RenderManager renderManagerIn,
float scaleIn) |
Modifier and Type | Method and Description |
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void |
doRender(EntityFireball entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityFireball entity) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
public RenderFireball(RenderManager renderManagerIn, float scaleIn)
public void doRender(EntityFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityFireball>
protected ResourceLocation getEntityTexture(EntityFireball entity)
getEntityTexture
in class Render<EntityFireball>