public class RenderDragon extends RenderLiving<EntityDragon>
| Modifier and Type | Field and Description |
|---|---|
static ResourceLocation |
ENDERCRYSTAL_BEAM_TEXTURES |
protected ModelDragon |
modelDragon |
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderDragon(RenderManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityDragon entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityDragon entity) |
static void |
renderCrystalBeams(double p_188325_0_,
double p_188325_2_,
double p_188325_4_,
float p_188325_6_,
double p_188325_7_,
double p_188325_9_,
double p_188325_11_,
int p_188325_13_,
double p_188325_14_,
double p_188325_16_,
double p_188325_18_) |
protected void |
renderModel(EntityDragon entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
protected void |
rotateCorpse(EntityDragon entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
canRenderName, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic static final ResourceLocation ENDERCRYSTAL_BEAM_TEXTURES
protected ModelDragon modelDragon
public RenderDragon(RenderManager renderManagerIn)
protected void rotateCorpse(EntityDragon entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse in class RenderLivingBase<EntityDragon>protected void renderModel(EntityDragon entitylivingbaseIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
renderModel in class RenderLivingBase<EntityDragon>public void doRender(EntityDragon entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityDragon>public static void renderCrystalBeams(double p_188325_0_,
double p_188325_2_,
double p_188325_4_,
float p_188325_6_,
double p_188325_7_,
double p_188325_9_,
double p_188325_11_,
int p_188325_13_,
double p_188325_14_,
double p_188325_16_,
double p_188325_18_)
protected ResourceLocation getEntityTexture(EntityDragon entity)
getEntityTexture in class Render<EntityDragon>