public class ModelHumanoidHead extends ModelSkeletonHead
skeletonHead
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
---|
ModelHumanoidHead() |
Modifier and Type | Method and Description |
---|---|
void |
render(Entity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor,
Entity entityIn) |
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setModelAttributes, setTextureOffset
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class ModelSkeletonHead
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
setRotationAngles
in class ModelSkeletonHead