public class GuiInventory extends InventoryEffectRenderer
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiInventory(EntityPlayer player) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton button) |
static void |
drawEntityOnScreen(int posX,
int posY,
int scale,
float mouseX,
float mouseY,
EntityLivingBase ent) |
protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY) |
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks) |
void |
initGui() |
void |
updateScreen() |
updateActivePotionEffects
checkHotbarKeys, doesGuiPauseGame, getSlotUnderMouse, handleMouseClick, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed
confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
public GuiInventory(EntityPlayer player)
public void updateScreen()
updateScreen
in class GuiContainer
public void initGui()
initGui
in class InventoryEffectRenderer
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
drawGuiContainerForegroundLayer
in class GuiContainer
public void drawScreen(int mouseX, int mouseY, float partialTicks)
drawScreen
in class InventoryEffectRenderer
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
drawGuiContainerBackgroundLayer
in class GuiContainer
public static void drawEntityOnScreen(int posX, int posY, int scale, float mouseX, float mouseY, EntityLivingBase ent)
protected void actionPerformed(GuiButton button) throws java.io.IOException
actionPerformed
in class GuiScreen
java.io.IOException