public class GuiWinGame extends GuiScreen
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
ICONS, OPTIONS_BACKGROUND, STAT_ICONS, zLevel
Constructor and Description |
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GuiWinGame() |
Modifier and Type | Method and Description |
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boolean |
doesGuiPauseGame() |
void |
drawScreen(int mouseX,
int mouseY,
float partialTicks) |
void |
initGui() |
protected void |
keyTyped(char typedChar,
int keyCode) |
void |
updateScreen() |
actionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setGuiSize, setText, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
public void updateScreen()
updateScreen
in class GuiScreen
protected void keyTyped(char typedChar, int keyCode) throws java.io.IOException
public boolean doesGuiPauseGame()
doesGuiPauseGame
in class GuiScreen
public void drawScreen(int mouseX, int mouseY, float partialTicks)
drawScreen
in class GuiScreen